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TLC Webinar: Using Gamification to Engage Students

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Note: This is the session that was rescheduled from February 4th. If you registered then, you do not need to sign up again.

Friday, March 4, 2022
12 Noon – 1 pm, CST
Chelsea Renfro, PharmD, of College of Pharmacy 
One way to engage healthcare professional students is through the use of gamification and games, which can encourage learners to motivate actions, progress through content or reinforce behavior and knowledge. While games and gamification are often used interchangeably, there is a difference. The use of gamification for learning is not about using a self-contained game for learning purposes, however it is applying elements of games to learning activities to engage learners. Games are a self-contained activity where disbelief is suspended. Both strategies can encourage and engage interprofessional learners. This presentation will allow attendees to understand the difference between games and gamification as well as brainstorm opportunities for incorporation at their own college.

Link to register for session: https://libcal.uthsc.edu/event/8673576